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Friday, December 15th, 2017SUGGEST NEWS

Pay to Play Lamers
Posted by: Nebuchadnezzar on December 15th, 2017 @ 5:50PM

So I finally fall for it. I put down $20. I see all my friends getting these dark brown Tier 7 master equipment pieces. I try my luck and I get a fucking Tier 3 version. Super shitty. Then I spent all my resources trying to upgrade it to be like theirs and I only got it to tier 5. SO I learned a valuable lesson i don't drop money gambling for crap like that. I never buy games and I'm only down $35 after 6 months so I'm doing well there.

Original Post These idiots i'm playing with pay $2,000 - $3,000 a month, for DISABLED overpowered benefits that are purely created to suck people's money. One idiot paid $200,000 in the last game. How can game companies rob people that bad? There should be some law. Note these are NOT cosmetic items, these are things like they can launch 7 fleets while normal people can only do 4. Super overpowered stuff.

The content they pay for is so overpowering though, and that's the appeal. They're untouchable. So they're basically paying to be a god in a game and to win.


I'm not in favor of pay-to-win but I'm in favor of games having large amounts of expensive add-on fluff items. It supports the game and ensures new content without harming those of us with the sense to skip that garbage.

Dragonlor
- 2017-12-12 15:18:37


I'm not in support of "fluff items" costing money either because those are my goal in the end game. Paying to skip directly to the rainbow unicorn-firing bow without having to bother with mundane stat-based items is far worse than paying for the stat-based items themselves, to me. *MY* end game is social status by having the best looking gear. That should ONLY be acquired by being the best and most committed to the game, not with real money.

Gamelore
- 2017-12-12 23:08:06


A lot of gaming companies are guilty of this. I'm sad to say that the one game and company that turned me off to all this pay to win non-sense was Blizzard and Diablo 3. It was pretty much impossible to progress on Inferno difficulty without using the real money auction house.

Blizzard eventually fixed it, but the damage was done. I never pre-order games, have to read reviews first and make sure the game is worth it or pay real money for anything that's not cosmetic now.

Reaver18
- 2017-12-13 15:04:09

COMMENTS (3) | GAMES | DIGG
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Dragonlor
Marine

December 12th, 2017 @ 3:18PM

Registered:
2003-08-31
Location:
California
Posts: 835
I'm not in favor of pay-to-win but I'm in favor of games having large amounts of expensive add-on fluff items. It supports the game and ensures new content without harming those of us with the sense to skip that garbage.
Gamelore
Marine

December 12th, 2017 @ 11:08PM

Registered:
2003-04-04
Location:
San Jose, CA
Posts: 643
I'm not in support of "fluff items" costing money either because those are my goal in the end game. Paying to skip directly to the rainbow unicorn-firing bow without having to bother with mundane stat-based items is far worse than paying for the stat-based items themselves, to me. *MY* end game is social status by having the best looking gear. That should ONLY be acquired by being the best and most committed to the game, not with real money.
Reaver18
Marine

December 13th, 2017 @ 3:04PM

Registered:
2006-02-15
Location:
San Jose
Posts: 94
A lot of gaming companies are guilty of this. I'm sad to say that the one game and company that turned me off to all this pay to win non-sense was Blizzard and Diablo 3. It was pretty much impossible to progress on Inferno difficulty without using the real money auction house.

Blizzard eventually fixed it, but the damage was done. I never pre-order games, have to read reviews first and make sure the game is worth it or pay real money for anything that's not cosmetic now.


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